6/18/2023 0 Comments Dont starve together update![]() Fixed the Puppy Cap having a different shading for the ear muffs in certain viewing angles.Fixed Wormwood’s Moonbound base skin having green hand leaves in the custom idle animation.Fixed all base skin character hands to have less transparent spots where colour should have been.Fixed a leg detachment issue in Woodie’s Weremoose animations when running upwards.Fixed Werepigs skipping an animation during attacks causing it to snap to the next animation.Fixed Wes’ The Fool having different hair when in the custom idle animation.Fixed Wendy’s Usurper’s Handwraps having spots of no colour.Fixed a crash related to the Ancient Guardian and cavern spider webbing.Fixed an issue with Wortox getting permanently stuck red when loading a world in a dying state.Adjusted Wormwood’s Snowfallen skin to have more shading.Adjusted Wes’ Snowfallen eye colouration to be slightly blue.Adjustments were made to Woodie’s Snowfallen skin’s forehead and cheeks. ![]() Rabbit Lamps, Nightcap and new snacks available at the Bunnyman Shrine.Pillow weapons and armor available at the Bunnyman Shrine.Release date: March 13th 2023 (North America, Europe, Japan).Tag “regrowth_blocker” to stop world regrowth from putting a new prefab near this area, similar to “structure” and “wall” tags.ĭon’t Starve Together – Ver.AddToRegrowthManager function added for easier world regrowth additions.Fixed bug causing followers and minions to sometimes not attack a hostile creature.Using the Razor shaves off one level of beard at a time now.Pick/Axe now provides tier 1 shadow level for Maxwell.A new creature can be found in the world.The Inspiration persists between games.Wilson can use the inspiration to open new abilities in categories of “Beard” “Torch” and “Alchemy”. ![]() Wilson becomes more seasoned over time by getting inspiration that he can spend on learning new skills.Release date: April 14th 2023 (North America, Europe, Japan).It returns the minimum x,y and maximum x,y coordinates with the AnimState scaling taken into account and can be used to know how far away horizontally or vertically art is going to be able to be drawn from the entity origin without any projections taken into consideration. This value will change over time during animations. AnimState:GetVisualBB() has been added to get the size of an AnimState at the time of calling.SWAP_FACE adjustments have been made for: Warly, Winona, Willow, Wes, Wes on a Beefalo, and Wonkey. ![]()
0 Comments
Leave a Reply. |